Kingpeix Venture Paintball

Subtitle

Pro Paintball Tutorials By Ryan Greenspan & Bear D'Egidio

Ryan Greenspan of San Diago Dynasty Paintball Team.
 World#1 Pro  Paintball PLAYER.

bear d'egidio OF project upgrade from HOLLYWOOD SPORTS PAINTBALL & AIRSOFT.

#1 OBSTACLES NAME

#2 Communication

#3  Breakout Stance

#4 How to switch hands & drill

#5 How to Dive

#6 How to Slide

#7 How to play the back center

#8 How to Play the Doritos

#9 How to Play the Snake

#10 How to play in the center of the field

 WPBO RULES BOOK.

ROE (Rules Of Engagement)


Briefly, the basics are:

  • Wear Masks at All Times
  • No Blind Firing
  • Allow Surrenders
  • Use Common Sense
  • No Argue With The Referees
  • When one team has completed the objective all players on the field should be notified. Do not remove masks until safety on have been placed on all loaded guns.

1.INFORMATION

1.1.1. It is the responsibility of the players and staff of any and all participating teams to know and understand the rules governing WPBO events.

1.1.2. If the meaning of any portion of this rulebook is unclear, the simplest interpretation and the one most consistent with the body of the rules is most likely the correct one. Omissions are not loopholes. When examples are provided they are not intended to be the sum of all possibilities, but simply representative examples.

1.1.3. Rules in the WPBO version KVP have been subjected to change,according to D5 format.



2. OFFICIATING

3.2.1. Each field’s head referee is the highest authority on that field.

3.2.2. Any call made by the head referee on their field is final.

3.2.3. Referee Manager will not overturn any on field calls by a head referee.

3.2.4. The Referee Manager is the highest authority at an event in regards to play-of-the-game or on field disputes.

3.2.5. Any decision of the Referee Manager is final.


3. REFEREES HAND SIGNALS AND FLAGS

3.3.1. Eliminated – Referee will signal when a player is eliminated by putting one hand on his head and pointing with the other hand stretched and flat at the eliminated player. The referee cannot put a player back in after calling them eliminated with a hand signal. At the same time the referee shouts loud and clearly “OUT”.

3.3.2. Clean – A referee will signal that a player is clean of any valid hits and has not been eliminated, by lifting a finger or a towel in the air and moving it in a circular motion.

3.3.3. Penalty signals

3.3.3.1. Referees can signal penalties by one of two different ways.

(a) A double fist up and down movement with both arms in front of body of the additional player(s),

(b) Throwing either a yellow flag (minor penalty) or red flag (major or gross major penalty) into the air.

3.3.3.2. The type of penalty signals used (fist movement or flags) by referees must remain consistent among all the referees during a match.


3.3.4. Minor (One-for-one) penalty signal

3.3.4.1. Referees will first signal the elimination of the player who committed the infraction. Then he will signal the penalty by one of two ways,

(a) A double fist up and down movement with both arms in front of body of the additional player(s), repeating the penalty signal for every additional player counted as eliminated due to the infraction. The referee will also verbally call the penalty. The referee will shout “OUT” to each of the eliminated players.

(b) Tossing a yellow penalty flag into the air. The referee will also verbally call the penalty. The referee will shout “OUT” to each of the eliminated players.


3.3.5. Major (two-for-one) penalty signal

3.3.5.1. Referees will first signal the elimination of the player who committed the infraction. Then he will signal the penalty by one of two ways,

(a) A double fist up and down movement with both arms in front of body of the additional player(s), repeating the penalty signal for every additional player counted as eliminated due to the infraction. The referee will also verbally call the penalty. The referee will shout “OUT” to each of the eliminated players.

(b) Tossing a red penalty flag into the air. The referee will also verbally call the penalty. The referee will shout “OUT” to each of the eliminated players.


3.3.6. 60 seconds – All referees will lift their hands, hitting with one fisted hand repeatedly against the other flat stretched hand.


3.3.7. 10 seconds – All referees will raise both hands with flat stretched hands facing the field at the 10-second buzzer sign. The Head Ref may shout “10 seconds”. All referees shall lower their arms immediately after the buzzer starts.


3.3.8. Time – One or more referees raise their hands forming a “T” above their heads with both flat stretched hands.


4. TEAM MEMBERS

4.1.1. Team Representative, Coach, Captain

(a) Representative, as team leader, is responsible for the organization, supervising and discipline of the team members.

(b) The team representative is the only person authorized to discuss questions with the Head Referee or Tournament officials.

(c) The representative must be present at the captains or technical meetings, if held.

(d) One person can fulfill the obligations of Team Representative and Coach at the same time.

4.1.2. Players

(a) Only players in compliance with the tournament Regulations can participate on the tournament.

(b) Players must abide by the tournament Rules and Regulations.

(c) Players may not interfere in the referees work.

4.1.3. Pit crew

(a) The pit crew is part of the team, and responsible for assisting players between the points and games.

(b) Pit crew members are not allowed to play for the team, unless they are registered as players.

(c) The pit crew can enter the field only if referees allow it.


5.4 CLOTHING


*KVP will provide all necessary protective clothing for players.Except Shoes


In case if players want to bring or wear their own jersey below are the rules:


5.4.1. Each player may only wear two layers of clothing (Each layer consists of a standard cotton T-Shirt garment with approximately 150g/m), unless the temperature has been officially announced to be below 10°C (50°F) in which case three layers will be allowed. This clothing shall consist of one pair of underpants (or, additionally, a pair of long underpants with the lower temperature) and one (or two with the lower temperature) short-sleeve or long-sleeve undershirt(s).

5.4.2. Players must wear full pants, and long sleeve jerseys as their outer layer.

5.4.3. Player uniforms may not contain the prohibited color yellow, except that a player's jersey, pants, gloves or shoes may have yellow, so long as no part of the yellow coloring is more than 0.25 cm from some other color, and no more than 10% of any 5cm by 5cm square on clothing or item is yellow. Player uniforms containing white must be reasonable clean, if there is too much staining, a referee can demand a player change this part of the uniform.

5.4.4. Players clothing including pants and jersey must be free from rips and tares, must fit well and cannot be oversized. Players may not wear pants or jerseys that are made out of highly absorbent material, such as felt or fleece, or of a highly padded or slick in nature material, such as nylon or rubber.

5.4.5. Quilting is defined as two layers of clothing stitched over each other. Quilting counts as two layers of clothing in the area that is quilted.

5.4.6. Players may not wear shoes with metal/ceramic cleats, sharp-pointed cleats or spikes.

5.4.7. Jerseys or tops must be fully tucked into the player's pants or harness.

5.4.8. Players may wear a single pair of padded gloves.

5.4.9. Players may wear up to, but not exceeding, two items on their head.

5.4.9.1. Players may wear headgear that does not extend beyond 2cm below the shoulders.

5.4.9.2. Sweatbands are only allowed as headbands as long as they don't exceed 5cm width and 1 cm thickness.

5.4.10. If a player is found to be wearing illegal clothing during the game he will be eliminated.

5.4.12. Vests and pouches may not be constructed in such a fashion that they constitute padding.


5.7 OTHER EQUIPMENT


*KVP will provide all necessary protective equipment & gears for players.


5.7.3. Players may carry up to, but not exceeding one time keeping device.

5.7.4. Players may carry or wear items that are made necessary by a medical condition or to protect an existing injury, as long as such objects are not unnecessarily padded or absorbent. It is the player’s responsibility to bring the use of such items to the attention of the refereeing crew prior to play beginning in order to assure no calls are made by mistake.


7.1 GAME FORMATS


7.1.1. KVP Timed Race Format: 15 mins Per Round. 

For Example : 1hour 45 mins(Legion's Pro Package 4Vs4 Players)

1Set = 7 Rounds (15 mins+15 mins+15 mins+15 mins+15 mins+15 mins+15 mins)



Semi-Pro, D5

a) Each match will consist of a series of points

b) Each match will start with a limited amount of game time.

c) Match times will differ between leagues; the specific leagues governing body or tournament organizer will determine game times.

d) Match times may vary between divisions.

e) Matches will have a point differential mercy rule; the specific leagues governing body or tournament organizer will determine the exact mercy point differential.

f) Match mercy point differential may vary between divisions.


8.1 PIT-AREA


8.1.1. Each team will be provided with a staging area adjacent to the field of play.

8.1.2. No person appearing on the roster of a team may employ an electronic or mechanical device or voice enhancing device like a megaphone to communicate with any other person during any of the team’s points.

8.1.3. No communication is allowed by anyone from the designated staging area to the active field of play during any team points. “Communication” at the referee’s discretion may be determined to be non-verbal as in sounds, signals, physical gestures, etc.

8.1.3.1. Any such communication may result in a simple warning or up to a major penalty.

8.1.3.2. With the penalty to be assessed at the time of the infraction, the referee making the call will impose the penalty on the nearest active players of the team penalized.

8.1.4. Should a pattern of illegal communication be determined the team committing the infraction(s) is subject to fine and/or match forfeiture.

8.1.5. Only authorized, rostered, and checked in persons will be permitted in the staging area.


8.1.8. Coach.

8.1.8.1. Each team may have a designated coach. The designated coach must stay in the pit area all the time. If the designated coach is a player, he can function as coach only from the pit area. Only the designated coach may throw the towel, ask for a timeout or may ask for an explanation of a call (only to the Head ref, only if Head referee is off the field and only during breaks).


8.3 GAME START


8.3.1. Team may start the point with a short squad.

Players start the point inside the playing field boundaries with the muzzle (tip) of their barrels (or touching with the hand if they play without marker) touching the front of the base.

8.3.3. Any player false starting by removing the tip of the barrel of the gun (or hand) from the start gate before the start signal is given, will NOT be automatically pulled from the point, as long as they immediately return it to the gate (touch back).

8.3.4. Even if the signal goes before they have returned it, they may still return their barrel to the gate (touch back) and then can continue. If they fail to return the barrel to the gate (touch back) either before or after the start signal is given, they will be eliminated.

8.3.5. However, if a player posts their marker or fires it before or after the start signal regardless as to whether they later touch back, they will be eliminated in the normal manner.

8.3.6. Players must carry all equipment to be used during the course of the game on their person at the start of the game.

8.3.8. The Game time will begin to countdown at the start of the first point of the match.

8.3.9. Each team starts the first point of the match at the starting station on the same side of the field as the teams own pit area.


8.6 PAINT CHECKS


8.6.1. Paint checks are performed by referees for the purpose of determining if a paintball has broken on and marked a player.

8.6.2. Paint checks are performed by a referee when the referee has observed a player taking shots, or when shots are directed into an area occupied by a player that the referee cannot directly observe, when the physical location that a paintball may have broken on is not visible to the referee, or when the referee is directed to do so by another referee.

8.6.3. Referees may, but don't have to, make a paint check after a player has requested one.


8.8 GAME INTERRUPTION


8.8.1. Game stoppages will only occur in case of an emergency, dangerous weather conditions, other “Acts of God” or a physical altercation on the game field.

8.8.2. In a situation where a false start happens due to a Referee mistake or miscommunication the Head Referee will stop the game and restart as if the game had never started.

8.8.3. All Field Referees will note the locations of the players at the time that the game is stopped. Once the game has been stopped, the Field Referees will insure that players remain in those locations. Once the condition causing the game stoppage has been resolved, all the live players are placed in the proper positions by the Field Referees, the Head Referee will restart the game in accordance with the procedures specified in game start section.

8.8.4. The referees calling “Time” will indicate game stoppages. Every player has to remain in the position he was in when the time call was made.

8.8.5. In the event that a game has to be interrupted because of an emergency, or otherwise, the Head Referee will stop the countdown timer. When the game is restarted the “Start” procedure of these rules will be used. Time will begin to run upon such restart.

8.8.6. In the event that a game has to be interrupted because of an emergency, the Head Referee may instruct all player to place their markers on the ground until he deems that field of play is once again safe.

8.9 BUZZER PUSH


8.9.1. There are buzzers installed on the bases.

8.9.2. Any live player can push the buzzer on the base.

8.9.3. When a player pushes the buzzer on the opposite team`s base, the time on the electronic scoreboard stops. If there is no scoreboard, then referees make a call “Time!” and the time is stopped. The game will automatically freeze and no player is allowed to leave his position. The player who pushes the buzzer will be paint checked.

8.9.6. The player who pushes the buzzer will be checked for paint hits in any case, even if this player marks himself as eliminated after the buzzer push, accidentally or on purpose.

8.9.7. If the player that presses the buzzer is declared clean by the referee, a point will be awarded for that team.


8.13 GAME END


8.13.1. A game will officially be considered over when the Head Referee announces the result after the occurrence of any of the game-ending situations. However, players and their equipment can still be inspected until they exit the field.

8.13.2. Point-ending situations are any one of the following:

(a) A buzzer is pushed by a player;

(g) If regulation game time comes to an end.

8.13.3. Players may not re-enter the playing field without the permission of a Field Referee.


9 HITS AND ELIMINATIONS


9.1 DEFINITION OF A HIT


9.1.1. A player is eliminated if a paintball fired from a paintball marker by a live player strikes that player or anything he is wearing or carrying and such paintball breaks and leaves a mark, regardless of the size.

a) If the paintball strikes the player or anything he is wearing or carrying but does not break and leave a mark, such player is not eliminated.

b) If a player is hit and marked by a paintball shot by an eliminated member of the opposing team, such player is not eliminated.

c) If a paintball strikes another object first and breaks upon that object before marking a player or anything he is wearing or carrying, such player is not eliminated.


9.3 ELIMINATIONS

9.3.1. Players will be eliminated if any part of their bodies or anything that they are wearing or carrying touches the ground outside the playing field boundary.

9.3.2. Players will be eliminated if they push out any tape or fencing used as a boundary line. The boundary markings will be considered to be in-bounds.

9.3.3. Players will be eliminated if they lose their goggles.

9.3.4. Players that are found with prohibited equipment on the field or those working on their markers in violation of the provisions specified in marker section will be immediately eliminated.

9.3.5. Players that separate themselves from any piece of equipment or clothing that they brought onto the game field by more than 2 meters, except squeegees, pods, harnesses and loaders will be immediately eliminated.

9.3.6. Players who pick up any equipment (also abandoned), which has a hit on it are considered eliminated.

9.3.7. Players that engage in unsportsmanlike conduct will be eliminated. Unsportsmanlike conduct includes, but is not limited to:

(a) Failure to obey a referee's call.

(c) Shooting at referees.

(d) Shooting a clearly eliminated player with malicious intent to injure or intimidate.

9.2 PLAYERS AND HITS


9.2.1. Players are responsible for becoming aware of hits.

9.2.2. If being hit a player has to immediately cease play and signal his elimination. Failing to do so constitutes playing on.

9.2.3. If a player gets shot at and he cannot check for a hit by himself at certain locations (for example visor, throat, back, harness) he has to immediately cease play and call a referee for a paint check. Failing to do so constitutes playing on.

9.2.4. Players who are in motion and get shot at may continue to the nearest cover whenever there is such cover between them and the nearest opponent. Otherwise they must immediately turn their motion away from the opposition and stop. Upon arrival at such cover the player must immediately check himself for hits. Shooting, posting, communicating, failing to immediately check for a hit and failing to immediately signal his elimination, if indeed hit, will constitute playing on.

9.2.5. Players who are hit in locations that can be self-checked, may not call for a paint check. Calling for a paint check under such circumstances constitutes playing on.

9.2.6. Players who get shot in non-abandoned equipment to which they are separated less than 2 meters (except squeegees and pods) are considered hit.


9.3 ELIMINATIONS


9.3.1. Players will be eliminated if any part of their bodies or anything that they are wearing or carrying touches the ground outside the playing field boundary.

9.3.2. Players will be eliminated if they push out any tape or fencing used as a boundary line. The boundary markings will be considered to be in-bounds.

9.3.3. Players will be eliminated if they lose their goggles.

9.3.4. Players that are found with prohibited equipment on the field or those working on their markers in violation of the provisions specified in marker section will be immediately eliminated.

9.3.5. Players that separate themselves from any piece of equipment or clothing that they brought onto the game field by more than 2 meters, except squeegees, pods, harnesses and loaders will be immediately eliminated.

9.3.6. Players who pick up any equipment (also abandoned), which has a hit on it are considered eliminated.

9.3.7. Players that engage in unsportsmanlike conduct will be eliminated. Unsportsmanlike conduct includes, but is not limited to:

(a) Failure to obey a referee's call.

(c) Shooting at referees.

(d) Shooting a clearly eliminated player with malicious intent to injure or intimidate.

(e) Excessive shooting which is defined as shooting a player more than is reasonably enough to effect elimination.

(f) Requesting paint checks to distract referees from checking themselves or teammates or to use referees to locate opposition players.


9.3.8. Players are responsible for removing old hits or bringing the same to the attention of a referee prior to game time, so that they may be dealt with in a manner that would not result in the elimination of the players.

9.3.9. Players that get eliminated, shall do following immediately after:

(a) Stop playing.

(b) Signal their elimination by putting one hand on their head.

(c) Leave the playing field with all equipment they were carrying at the time of their elimination by the most direct route off-field or any other route directed by a referee. Players that take routes that are not the most direct and that are meant to conceal from the other team such players' eliminations or players that refuse to follow a referee's direction on leaving the field will be considered to be “playing on”.


10 SCORING


10.1 POINTS


10.1.1. Points are awarded for:

(a) Pressing buzzer of opposing base as live player.

11. PENALTIES


11.1 ASSESSMENT OF PENALTIES


11.1.1. Verbal warnings

Referees will issue verbal warnings for the following infractions (not only limited to):

(a) First offence of failure to obey a referee's instructions.

(b) First offence to put their hand on their head after being eliminated

    

11.1.2. Elimination

Referees will eliminate players on the field for the following infractions (not only limited to):

(a) Abusive calls for paint checks.

(b) Use of inappropriate language per incident (other penalties may apply).

(c) Subsequent failure to obey a referee's instructions.

(d) Going out of bounds or moving the boundary tape.

(e) Marked with a valid hit.

(f) Failure to make a touch back while not having the barrel tip touching the front of the base at the start signal.

(g) Posting of the marker or firing it after the start signal regardless as to whether they later touch back.

(h) Failure to wear goggles inside the field during the game period.

(j) Interference or communication during the game in the pit-area by a person affiliated with the team.

(k) Excessive shooting (shooting a player more than is reasonably enough to effect elimination).

(l) Altering the playing field in game on purpose.

(m) A player forcing themselves between two bunkers that have been positioned together to create one bunker.


11.1.3. Minor penalty (removal of the player who committed the infraction and a teammate). Assessment of the one-for-one penalty to players on the field will take place for the following infractions (not only limited to):

(a) Continuing to play with a hit in any part of a body or equipment (e.g.: shooting, posting, talking, moving forward).

(b) Checking in as a live player at the end of a game with a hit.

(d) Communicating to anyone after being eliminated.

(e) Possessing prohibited clothing or equipment on the field of play

(f) Any person who shoots towards the spectator sideline or opponent’s end line during a break period

(g) Any person who engages in aggressive or insulting behavior towards another person, except a referee.


11.1.4. Major Penalty (removal of the player who committed the infraction and two teammates). Assessment of the two-for-one rule to players on the field will take place for the following infractions (but not only limited to):

(a) Playing on that materially influences the course of the game giving the offending player's team a significant advantage.

(b) An eliminated player who shoots at an opposing player from in-bounds


11.1.5. Gross Major Penalty (removal of the player who committed the infraction and three teammates, also the player who committed the infraction will receive a minor suspension (suspended for the remainder of the game and the team’s next game).

Assessment of the three-for-one rule to players on the field will take place for the following infractions (not only limited to):

a) Wiping. Wiping means that a player is actively and deliberately removing or attempting to remove paint markings in order to avoid being eliminated or avoid a referee's call.

b) Players who are observed discarding squeegees, rags or pods on which there is a hit or paint marks that resemble a hit in order to avoid elimination or avoid a referee's call shall be penalized for wiping.

c) An eliminated player who shoots at a player from out-of-bounds

d)Re-entering the field after elimination in order to interfere in the on-going game without being asked by a referee.

e) Tampering with ones marker during the game of play. Using any tool or adjusting setting during the game is forbidden, including from the time the point starts until the time the player exits the field and re-enters the pit area. Excluding a player turning the marker on and off, and turning the vision system of the marker on and off.

f) Any person who engages in aggressive or insulting behavior towards a referee

g) Any person, who throws any equipment on the field of play other than an air source or disposable equipment.


12. Player fines

12.1. Reasons for fines may differ between WPBO leagues and affiliates. Fine amounts, are specific to Kingpeix Venture Pvt. Ltd. Property such as misuse or tempering of markers, gears and other important equipment's.


13 DEFINITIONS


13.1 LIST OF DEFINED TERMS


13.1.1. Paintball (simply called "paint") is a spherical gelatin capsule, filled with a non-toxic and water-soluble dye. This set must not deteriorate the environment where this activity occurs. It must also be entirely biodegradable in a short period of time under the specific meteorological standards where paintball has been played.

13.1.2. Marker body: object, containing paintball shooting mechanism.

13.1.3. Trigger: part of the marker, which player activates to shoot a paintball.

13.1.4. Air system: portable container, used to stock the gas that the marker needs to shoot a paintball.

13.1.5. Loader: balls tank, fixed to the marker.

13.1.6. Pod: Plastic container to carry a limited number of paintballs.

13.1.7. Harness (backpack): Equipment to hold the pods.

13.1.8. Barrel: tube, where the ball is shot through.

13.1.9. Marker: paintball gun, composed with air system, marker body, barrel and loader (also known as hopper or feeder). Technical requirements related to paintball guns are detailed in a specific department. Every paintball gun must fit these requirements to be allowed for use on a field.

13.1.10. Markers are divided in the following types regarding to their autonomy and recharging mode:

(c) Semi-automatic: Semi-automatic paintball guns are characterized by the fact that another paint ball is automatically fed after each shot. Shots cannot be automatic using a single pressure on the trigger.

13.1.11. Velocity (fps): The speed in which a paintball travels in the measurement of feet per second.

13.1.12. Ramping, Rate Of Fire – ROF (bps): quantity of paintballs shoot per second.


13.1.13. Game formats:


(a) 4-man: The goal is to touch the opposite base without being marked. Doing so only one time is enough to win the match.

(b) WPBO Timed Race Format: The goal is the same but you need to perform this goal multiple times in a certain set game time.

13.1.14. Game types: Each WPBO-affiliated League or Organization is free to adopt one or any amount of formats. These formats can be named by those Organizations, but detailed description of each format should be provided to players.

13.1.15. Obstacles are built from one or many parts. When an obstacle is built from more than one part, these parts then must be stuck together, so that it leaves as little free space as possible.

13.1.16. Safety materials: goggle, bottle cover and barrel sock are part of the safety material.

13.1.17. Protective gear: all the elements 

13.1.18. Accessories: barrel cleaning tools, backpack and the paint ball pods.

13.1.19. Standard thickness for clothing and underwear is defined as a standard cotton piece not exceeding 150g/m²

13.1.20. Out of order gun should meet the following requirements:

(a) No paint ball in the marker (feeder included) or its loader.

(b) Gas feeding system is shut off when it is technically possible and no air pressure inside the marker.

(c) Electrical switch is on OFF position when it is technically possible.

(d) The barrel is not mounted on the marker or, if the barrel is mounted on, it is necessarily covered with a barrel sock. Any other tool or equipment cannot replace the use of a barrel sock (except for pump markers where barrel plugs are permitted).

13.1.21. False start can be considered if any of the following terms occur:

(a) The barrel is not touching the starting base at start signal or immediately after start signal, unless player have been shooting or posting towards opponents between start signal and touching the starting base (so called touch-back).

(b) Any part of player's body is in contact with the area (either ground or netting) outside of the field boundaries.

(c) The player has made one or multiple shot(s) directly towards the opposite between the 10 seconds signal and the start of the game.

13.1.22. Hit – Impact: player is eliminated in case of being hit (personally or to any of his equipment) by a paintball, shot from paintball gun by live player. This is called a hit.

13.1.23. Elimination: player is eliminated when the paintball left some paint on him (valid hit). Paint traces on the players clothing that are not resulting from a hit are not considered as elimination. Referee can declare player clean if he (the referee) considers that the hit is not valid (e.g. player is marked by eliminated opponent) and therefore must wipe the hit off as soon as possible.

13.1.24. Paint check is performed by referees for the purpose of determining if a paintball has broken on and marked a player. This action also can be done by player himself, or he can ask a referee when it is not possible to do it personally («paint check request»).

13.1.25. Clean player: player is clean when he has no valid hits.

13.1.26. Playing on consists on continuing to act as a live player in the game after being eliminated. Playing on includes, but is not limited to:

(a) Continuing to shoot or otherwise engage an opposite player;

(b) Continuing to move, except with respect to exiting the field by the most direct route or at the direction of a referee;

(c) Talking, signaling or otherwise communicating, either to a referee, opposing players, spectators or teammates;

(d) Impeding the progress of opposition players or a referee;

(e) Hampering a referee in making a paint check or a call;

(f) Discharging or degassing the marker or providing teammates with paintballs or equipment;

(g) Absence of elimination signal (hand on head) by the player.

The penalty for playing on is the removal of a team-mate in a one-for-one call, unless in the referee's opinion such playing on has materially influenced the course of the game giving the offending player's team an advantage, in which case the penalty for playing on is the removal of two team-mates in a two-for-one call.

13.1.28. Game – Competition of two teams on the field during a predetermined period of time (game time) and format with one or more rounds. When the format has more than one round it may have one or more time breaks.

13.1.31. Abandon: in order to abandon an object, or a part of it, a player must not use or wear it anymore and must separate himself 2 meters from it.

13.1.32. Unsportsmanlike behavior occurs when any gesture or talking demonstrates the loss of self-control in a sporting way. This includes, but not only, the willing to hurt, insulting words or gestures towards anybody (players, referees, organization representatives, spectators) and any kind of deterioration, etc.

(a) As a principle, the paintball player behavior must be blameless and be considered as an example of self-control, which is mandatory with the use of paintball guns.

(b) Any kind of misconduct will be considered as unsportsmanlike behavior.

***END***